

While Vlad boasts an incredibly cool design – especially with his wispy Sentient energy beard, though I prefer his alternate helmet even more – there have already been some concerns raised about his abilities, most notably the fact that they’re just reworked versions of abilities already possessed by other frames in the game. Vlad also has a passive ability that gives him innate life-stealing ability with each attack, the percentage life-steal being linked to how much energy he has. His final ability is a mass crowd control that puts enemies to sleep – the total number of which doesn’t appear to have a cap as long as they are in range – with sleeping enemies then exploding upon death. The vampire theme continues as Vlad is also able to turn into a mist form that allows him to move through enemies, marking them in the process as well as allowing Vlad to recover health and shields. Stunned enemies can then be marked without an additional energy cost. Helping to afflict enemies is Vlad’s second ability which puts out an aura that stuns enemies who attack you in close proximity. Afflicting the same enemy a second time will cause them to start attacking other enemies which in turn spreads the affliction. He does this by marking enemies with his first ability which causes them to follow Vlad and draw enemy attacks. Infected with Sentient energy, Vlad is a “revenant” who can “afflict” enemies with the same energy to do his bidding, so to speak, similarly to how a vampire creates thralls. It was revealed that the inspiration for Vlad – which is not his final name but rather just what the team are calling him for now – came from the Eidolons, the giant lumbering spectral Sentients on the Plains of Eidolon. Say hello to Vlad, the upcoming 36th frame that was unveiled during the Devstream after some previous teases.
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While this lack of update about Sacrifice was disappointing (we got one poster of Ballas though), what we got instead didn’t suck either. DE will be hard at work at finishing everything off, resulting in this Devstream being the last we will see for a while (this is besides for Tennocon, the annual Warframe convention which takes place this coming weekend in Canada). Unfortunately, that was not to be as Community Director Rebecca Ford and the rest of the Digital Extremes team revealed that while Sacrifice’s many pieces had all been assembled, they still needed polishing. Warframe’s much anticipated Devstream 112 took place this Friday past and after the recent teases about the upcoming Sacrifice quest, I was hoping we would get a new look at it.
